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Skyrim Inspired Scene


I created this scene in the Unreal Development Kit and using  3ds Max for most of the modeling. The trees, bushes, and some stumps were created with SpeedTree, and imported into the engine. The terrain was built and textured inside UDK. The rocks and grass assets were borrowed from the Editor, along with the fire particle. The buildings, posts, barrels, tombstones, and various small assets were modeled inside 3ds Max.  The water effecs and skybox were done by me as well. Given more time, I would have liked to make the buildings more accurate and correct to the time period, and understand architecture more. I'm a paragraph. Click here to add your own text and edit me. I’m a great place for you to tell a story and let your users know a little more about you.

Kentucky Alien Cases

In Kentucky Alien Cases, I made the terrain, foliage, and UFO with 3DS max. The level design, lighting, animating, and particle effects were done inside Unity. The cars, barn, bridge, and windmill were made by my teammates.

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